{
  "frames": 101,
  "first": 0,
  "last": 100,
  "fps": 30,
  "duration_seconds": 3.3666666666666667,
  "dimensions": [
    640,
    480
  ],
  "all_frames_decoded": true,
  "unique_frame_hashes": 101,
  "scope": "Full saved timeline water texture animation; supplementary camera; not rain assessment."
}
