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EP.2 Drawing the Basic Game Assets — Zodiac Champion

·191 words·1 min
alowhiter
Author
alowhiter
ZodiacChampion - This article is part of a series.
Part 2: This Article

Today I am making card assets, focusing on reproducing the information displayed on the original game’s cards.

First, I need to identify the basic information shown on screen. I will start with the elements used by 星使牌.

Information displayed on a 星使牌 card

After two hours of work, I produced these assets and adjusted the card UI framework that I will use later.

Information placed on the card face

I referred to the newer UI to add a frame for the Damage stat and adjust the placement of some information. For the overall style, however, I still want to recreate the older UI that I have available as a reference.

A screenshot of the Godot editor

I am running out of time today. Later, I will also add the information panels for 星術牌 and 星神牌.

I would also like to try a holographic foil effect for card rarity. It is not a priority, so I will leave that shader for a later stage.

Next Time
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I will probably write the basic card information setup script and standardize how the information is displayed. Then I will try recreating the game’s cards one by one, building a card database around that goal.