<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Posts on ALOWHIT</title><link>https://blog.alowhit3r.net/en/posts/</link><description>Recent content in Posts on ALOWHIT</description><generator>Hugo -- gohugo.io</generator><language>en</language><managingEditor>alowhiter0321@outlook.com (alowhiter)</managingEditor><webMaster>alowhiter0321@outlook.com (alowhiter)</webMaster><copyright>© 2026 alowhiter</copyright><lastBuildDate>Wed, 11 Nov 2026 01:55:00 +0800</lastBuildDate><atom:link href="https://blog.alowhit3r.net/en/posts/index.xml" rel="self" type="application/rss+xml"/><item><title>3ds Max Learning Log 06: Separating Room Occlusion from UV Seams</title><link>https://blog.alowhit3r.net/en/posts/3ds-max-learning-log-06/</link><pubDate>Wed, 11 Nov 2026 01:55:00 +0800</pubDate><author>alowhiter0321@outlook.com (alowhiter)</author><guid>https://blog.alowhit3r.net/en/posts/3ds-max-learning-log-06/</guid><description>Four-angle diagnostics and a render-output gap in revision 06.</description></item><item><title>3ds Max Learning Log 05: Reading the Saved Falloff Curves</title><link>https://blog.alowhit3r.net/en/posts/3ds-max-learning-log-05/</link><pubDate>Wed, 11 Nov 2026 01:34:30 +0800</pubDate><author>alowhiter0321@outlook.com (alowhiter)</author><guid>https://blog.alowhit3r.net/en/posts/3ds-max-learning-log-05/</guid><description>Extracting exact source curve values and checking that Rain04 preserves them.</description></item><item><title>3ds Max Learning Log 04: Fade Handles and Matching Versions</title><link>https://blog.alowhit3r.net/en/posts/3ds-max-learning-log-04/</link><pubDate>Wed, 11 Nov 2026 00:55:24 +0800</pubDate><author>alowhiter0321@outlook.com (alowhiter)</author><guid>https://blog.alowhit3r.net/en/posts/3ds-max-learning-log-04/</guid><description>Completing the version 05 animation and checking version 06 fade handles against source evidence.</description></item><item><title>3ds Max Learning Log 03: Gas Buff UV Seams and Assessment Evidence</title><link>https://blog.alowhit3r.net/en/posts/3ds-max-learning-log-03/</link><pubDate>Wed, 11 Nov 2026 00:04:00 +0800</pubDate><author>alowhiter0321@outlook.com (alowhiter)</author><guid>https://blog.alowhit3r.net/en/posts/3ds-max-learning-log-03/</guid><description>Separating mesh holes from texture seams, keeping diagonal stripes, and mapping the 18 Gas Buff assessment requirements.</description></item><item><title>3ds Max Learning Log 02: Impact Ripples and Backdrop Modeling</title><link>https://blog.alowhit3r.net/en/posts/3ds-max-learning-log-02/</link><pubDate>Tue, 10 Nov 2026 23:30:00 +0800</pubDate><author>alowhiter0321@outlook.com (alowhiter)</author><guid>https://blog.alowhit3r.net/en/posts/3ds-max-learning-log-02/</guid><description>Rendering the 121-frame rain preview and building a three-panel backdrop, with verification results and remaining work.</description></item><item><title>3ds Max Learning Log 01: Organizing the Courses and Building a Ripple Shader</title><link>https://blog.alowhit3r.net/en/posts/3ds-max-learning-log-01/</link><pubDate>Tue, 10 Nov 2026 22:00:00 +0800</pubDate><author>alowhiter0321@outlook.com (alowhiter)</author><guid>https://blog.alowhit3r.net/en/posts/3ds-max-learning-log-01/</guid><description>Organizing 48 tutorial videos, project downloads, and a four-layer ripple material, with a clear account of what remains unfinished.</description></item><item><title>Learning Golang Lately</title><link>https://blog.alowhit3r.net/en/posts/%E6%97%A5%E8%AA%8C004/</link><pubDate>Wed, 04 Mar 2026 00:00:00 +0000</pubDate><author>alowhiter0321@outlook.com (alowhiter)</author><guid>https://blog.alowhit3r.net/en/posts/%E6%97%A5%E8%AA%8C004/</guid><description/></item><item><title>EP.1 Setting Up Gitea and SSH Connections</title><link>https://blog.alowhit3r.net/en/posts/gitea-setup-ssh-tutorial-ep1/</link><pubDate>Thu, 04 Sep 2025 00:00:00 +0000</pubDate><author>alowhiter0321@outlook.com (alowhiter)</author><guid>https://blog.alowhit3r.net/en/posts/gitea-setup-ssh-tutorial-ep1/</guid><description/></item><item><title>EP.3 Establishing the Card Information Framework — Zodiac Champion</title><link>https://blog.alowhit3r.net/en/posts/godot-card-game-ep3/</link><pubDate>Tue, 08 Apr 2025 00:00:00 +0000</pubDate><author>alowhiter0321@outlook.com (alowhiter)</author><guid>https://blog.alowhit3r.net/en/posts/godot-card-game-ep3/</guid><description/></item><item><title>EP.2 Drawing the Basic Game Assets — Zodiac Champion</title><link>https://blog.alowhit3r.net/en/posts/godot-card-game-ep2/</link><pubDate>Sun, 06 Apr 2025 00:00:00 +0000</pubDate><author>alowhiter0321@outlook.com (alowhiter)</author><guid>https://blog.alowhit3r.net/en/posts/godot-card-game-ep2/</guid><description/></item><item><title>EP.1 Starting a Card Game Framework Recreation — Zodiac Champion</title><link>https://blog.alowhit3r.net/en/posts/godot-card-game-ep1/</link><pubDate>Sat, 05 Apr 2025 00:00:00 +0000</pubDate><author>alowhiter0321@outlook.com (alowhiter)</author><guid>https://blog.alowhit3r.net/en/posts/godot-card-game-ep1/</guid><description/></item><item><title>How to Deploy Hugo on Github (with Blowfish Theme)</title><link>https://blog.alowhit3r.net/en/posts/setup-hugo-with-blowfish-to-github-page/</link><pubDate>Sat, 29 Mar 2025 00:00:00 +0000</pubDate><author>alowhiter0321@outlook.com (alowhiter)</author><guid>https://blog.alowhit3r.net/en/posts/setup-hugo-with-blowfish-to-github-page/</guid><description/></item></channel></rss>