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从节点到效果

打开对应.max,M打开材质编辑器;Emission决定发光颜色,Opacity决定可见形状。以下数值是工程实施值;来源与补齐边界见每课“待核对与差异”。

01_圆柱碎片消散

实际渲染

40帧;开放圆筒承载细胞碎片,发光与侵蚀遮罩分开。

  1. 建半径40、高40、18边圆筒,转可编辑多边形,删除上下端盖。
  2. Cellular与竖向Gradient相乘→Mapped/Solid阈值:生成碎片。
  3. Noise+颜色Ramp进入Emission;另一组Cellular和Color Correction进入Opacity:控制侵蚀。

补齐与适配

下载实际工程逐项参数 JSON · 回看教学证据

展开实际工程节点数值(打开文件后读回)

这些是工程实施值,包含上方明确标注的补齐设置;不应把它们全部当作老师原值。

#6 Fractal Detail:Noise

参数实施值
color1{"scene_rgb_255": [0.0, 0.0, 0.0]}
color2{"scene_rgb_255": [255.0, 255.0, 255.0]}
map1null
map2null
map1Enabledtrue
map2Enabledtrue
size0.10000000149011612
phase0.0
Levels3.0
thresholdLow0.30000001192092896
thresholdHigh0.800000011920929
type1

坐标:{"blur": 1.0, "offset": [0.0, 0.0, 0.0], "angle": [0.0, 0.0, 0.0], "coordType": 2, "mapChannel": 1, "Tiling": [7.0, 1.5, 1.0], "Blur_Offset": 0.0}

CompositeTexturemap:Composite

参数实施值
mapEnabled[true, true, true]
maskEnabled[true, true, true]
blendMode[0, 5, 5]
layername["", "", ""]
dlgOpened[true, true, true]
opacity[100.0, 100.0, 100.0]

CompositeTexturemap:Composite

参数实施值
mapEnabled[true, true]
maskEnabled[true, true]
blendMode[0, 5]
layername["", ""]
dlgOpened[true, true]
opacity[100.0, 100.0]

CompositeTexturemap:Composite

参数实施值
mapEnabled[true, true, true, true]
maskEnabled[true, true, true, true]
blendMode[0, 5, 5, 5]
layername["", "", "", ""]
dlgOpened[true, true, true, true]
opacity[100.0, 20.0, 100.0, 100.0]

#13 Linear Fade:Color Correction

参数实施值
color{"scene_rgb_255": [255.0, 255.0, 255.0]}
mapnull
rewireMode0
rewireR0
rewireG1
rewireB2
rewireA3
hueShift0.0
saturation0.0
tint{"scene_rgb_255": [0.0, 0.0, 0.0]}
tintStrength0.0
lightnessMode0
contrast0.0
brightness0.0
exposureMode0
enableRfalse
enableGfalse
enableBfalse
gainRGB100.0
gainR100.0
gainG100.0
gainB100.0
gammaRGB1.0
gammaR1.0
gammaG1.0
gammaB1.0
pivotRGB1.0
pivotR1.0
pivotG1.0
pivotB1.0
liftRGB0.0
liftR0.0
liftG0.0
liftB0.0
printerLights5.0

#2 Solid Threshold:Gradient Ramp

参数实施值
size1.0
phase0.0
amount0.0
Gradient_Type5
Noise_Type0
Levels4.0
Low_Threshold0.0
High_Threshold1.0
Threshold_Smoothing0.0
Source_Map_On1
Source_Map{"connection": "CompositeTexturemap:Composite", "handle": 76541}

色标(位置 → 场景RGB):0 → (0.0, 0.0, 0.0);50 → (255.0, 255.0, 255.0);100 → (255.0, 255.0, 255.0)

坐标:{"blur": 1.0, "mapping": 0, "mapChannel": 1, "mappingType": 0, "UVW_Type": 0, "U_Mirror": false, "V_Mirror": false, "U_Tile": true, "V_Tile": true, "showMapOnBack": true, "Noise_On": false, "Noise_Animate": false, "UVTransform": "(matrix3 [1,0,0] [0,1,0] [0,0,1] [0,0,0])", "realWorldScale": false, "realWorldHeight": 1.0, "realWorldWidth": 1.0, "phase": 0.0, "Blur_Offset": 0.0, "w_angle": 0.0, "U_Offset": 0.0, "V_Offset": 0.0, "U_Tiling": 1.0, "V_Tiling": 1.0, "U_Angle": 0.0, "V_Angle": 0.0, "Noise_Amount": 1.0, "Noise_Size": 1.0, "Noise_Levels": 1}

#3 Vertical Gate:Gradient Ramp

参数实施值
size1.0
phase0.0
amount0.0
Gradient_Type4
Noise_Type0
Levels4.0
Low_Threshold0.0
High_Threshold1.0
Threshold_Smoothing0.0
Source_Map_On1

色标(位置 → 场景RGB):0 → (0.0, 0.0, 0.0);50 → (255.0, 255.0, 255.0);100 → (0.0, 0.0, 0.0)

坐标:{"blur": 1.0, "mapping": 0, "mapChannel": 1, "mappingType": 0, "UVW_Type": 0, "U_Mirror": false, "V_Mirror": false, "U_Tile": true, "V_Tile": true, "showMapOnBack": true, "Noise_On": false, "Noise_Animate": false, "UVTransform": "(matrix3 [0,1,0] [-1,0,0] [0,0,1] [1,0,0])", "realWorldScale": false, "realWorldHeight": 1.0, "realWorldWidth": 1.0, "phase": 0.0, "Blur_Offset": 0.0, "w_angle": 90.0, "U_Offset": 0.0, "V_Offset": 0.0, "U_Tiling": 1.0, "V_Tiling": 1.0, "U_Angle": 0.0, "V_Angle": 0.0, "Noise_Amount": 1.0, "Noise_Size": 1.0, "Noise_Levels": 1}

#8 Blue Orange Gold:Gradient Ramp

参数实施值
size1.0
phase0.0
amount0.0
Gradient_Type5
Noise_Type0
Levels4.0
Low_Threshold0.0
High_Threshold1.0
Threshold_Smoothing0.0
Source_Map_On1
Source_Map{"connection": "#7 Palette Cellular:Cellular", "handle": 76829}

色标(位置 → 场景RGB):0 → (3.0, 3.0, 140.0);50 → (241.0, 85.0, 35.0);100 → (255.0, 139.0, 32.0)

坐标:{"blur": 1.0, "mapping": 0, "mapChannel": 1, "mappingType": 0, "UVW_Type": 0, "U_Mirror": false, "V_Mirror": false, "U_Tile": true, "V_Tile": true, "showMapOnBack": true, "Noise_On": false, "Noise_Animate": false, "UVTransform": "(matrix3 [1,0,0] [0,1,0] [0,0,1] [0,0,0])", "realWorldScale": false, "realWorldHeight": 1.0, "realWorldWidth": 1.0, "phase": 0.0, "Blur_Offset": 0.0, "w_angle": 0.0, "U_Offset": 0.0, "V_Offset": 0.0, "U_Tiling": 1.0, "V_Tiling": 1.0, "U_Angle": 0.0, "V_Angle": 0.0, "Noise_Amount": 1.0, "Noise_Size": 1.0, "Noise_Levels": 1}

#1 Main Cellular:Cellular

参数实施值
cellColor{"scene_rgb_255": [255.0, 255.0, 255.0]}
divColor1{"scene_rgb_255": [127.5, 127.5, 127.5]}
divColor2{"scene_rgb_255": [0.0, 0.0, 0.0]}
cellMapnull
divMap1null
divMap2null
map1Enabledtrue
map2Enabledtrue
map3Enabledtrue
variation0.0
size0.20000000298023224
spread1.100000023841858
lowThresh0.0
midThresh0.5
highThresh1.0
type1
fractaltrue
iteration3.0
roughness0.0
smooth0.10000000149011612
adaptivetrue

坐标:{"blur": 1.0, "offset": [0.0, 0.0, 0.0], "angle": [0.0, 0.0, 0.0], "coordType": 2, "mapChannel": 1, "Tiling": [4.0, 1.0, 1.0], "Blur_Offset": 0.0}

#7 Palette Cellular:Cellular

参数实施值
cellColor{"scene_rgb_255": [255.0, 255.0, 255.0]}
divColor1{"scene_rgb_255": [127.5, 127.5, 127.5]}
divColor2{"scene_rgb_255": [0.0, 0.0, 0.0]}
cellMapnull
divMap1null
divMap2null
map1Enabledtrue
map2Enabledtrue
map3Enabledtrue
variation0.0
size0.10000000149011612
spread0.4000000059604645
lowThresh0.0
midThresh0.5
highThresh1.0
type1
fractaltrue
iteration3.0
roughness0.0
smooth0.10000000149011612
adaptivetrue

坐标:{"blur": 1.0, "offset": [0.0, 0.0, 0.0], "angle": [0.0, 0.0, 0.0], "coordType": 2, "mapChannel": 1, "Tiling": [8.0, 1.0, 1.0], "Blur_Offset": 0.0}

#12 Animated Erosion:Cellular

参数实施值
cellColor{"scene_rgb_255": [255.0, 255.0, 255.0]}
divColor1{"scene_rgb_255": [255.0, 255.0, 255.0]}
divColor2{"scene_rgb_255": [0.0, 0.0, 0.0]}
cellMapnull
divMap1null
divMap2null
map1Enabledtrue
map2Enabledtrue
map3Enabledtrue
variation0.0
size0.20000000298023224
spread0.10000000149011612
lowThresh0.0
midThresh0.5
highThresh1.0
type1
fractaltrue
iteration3.0
roughness0.0
smooth0.10000000149011612
adaptivetrue

坐标:{"blur": 1.0, "offset": [0.0, 0.0, 0.0], "angle": [0.0, 0.0, 0.0], "coordType": 2, "mapChannel": 1, "Tiling": [1.0, 1.0, 1.0], "Blur_Offset": 0.0}

02_火焰平面_原生渐变

实际渲染

35帧;原生多旗标,Darken形状合成+Soft Light细节。

  1. 旧独立稿为宽350×长500;教学正确为宽500×长350,新11号工程已修正。建立平面,贴图坐标保持可用,材质Base0/Specular0/Emission1。
  2. Cellular(Size50,Spread3,Tiling2/.5/1)→Solid Ramp白标11。
  3. 高度Ramp:0黑、9黑、58灰32、93白、98灰18、100黑;W90,Ease In,Noise .05。与形状Darken。
  4. Smoke(Size15,Iterations5,Exponent.09,Tiling1/.2/1)→Ramp(0黑,10灰11,17灰58,23白,100白);Soft Light叠到形状。
  5. Mapped色谱:0黑、6(127,1,0)、26(190,28,0)、70(218,117,0)、96(231,161,0)、100白。颜色接Emission,形状接Opacity。

补齐与适配

下载实际工程逐项参数 JSON · 回看教学证据

展开实际工程节点数值(打开文件后读回)

这些是工程实施值,包含上方明确标注的补齐设置;不应把它们全部当作老师原值。

CompositeTexturemap:Composite

参数实施值
mapEnabled[true, true]
maskEnabled[true, true]
blendMode[0, 15]
layername["", ""]
dlgOpened[true, true]
opacity[100.0, 100.0]

CompositeTexturemap:Composite

参数实施值
mapEnabled[true, true]
maskEnabled[true, true]
blendMode[0, 4]
layername["", ""]
dlgOpened[true, true]
opacity[100.0, 100.0]

#6 Smoke:Smoke

参数实施值
size15.0
iterations5
exponent0.09000000357627869
phase0.0
color1{"scene_rgb_255": [255.0, 255.0, 255.0]}
color2{"scene_rgb_255": [0.0, 0.0, 0.0]}
map1null
map2null
map1Ontrue
map2Ontrue

坐标:{"blur": 1.0, "offset": [0.0, 0.0, 0.0], "angle": [0.0, 0.0, 0.0], "coordType": 0, "mapChannel": 1, "Tiling": [1.0, 0.20000000298023224, 1.0], "Blur_Offset": 0.0}

#10 Fire palette:Gradient Ramp

参数实施值
size1.0
phase0.0
amount0.0
Gradient_Type5
Noise_Type0
Levels4.0
Low_Threshold0.0
High_Threshold1.0
Threshold_Smoothing0.0
Source_Map_On1
Source_Map{"connection": "CompositeTexturemap:Composite", "handle": 81329}

色标(位置 → 场景RGB):0 → (0.0, 0.0, 0.0);6 → (127.0, 1.0, 0.0);26 → (190.0, 28.0, 0.0);70 → (218.0, 117.0, 0.0);96 → (231.0, 161.0, 0.0);100 → (255.0, 255.0, 255.0)

坐标:{"blur": 1.0, "mapping": 0, "mapChannel": 1, "mappingType": 0, "UVW_Type": 0, "U_Mirror": false, "V_Mirror": false, "U_Tile": true, "V_Tile": true, "showMapOnBack": true, "Noise_On": false, "Noise_Animate": false, "UVTransform": "(matrix3 [1,0,0] [0,1,0] [0,0,1] [0,0,0])", "realWorldScale": false, "realWorldHeight": 1.0, "realWorldWidth": 1.0, "phase": 0.0, "Blur_Offset": 0.0, "w_angle": 0.0, "U_Offset": 0.0, "V_Offset": 0.0, "U_Tiling": 1.0, "V_Tiling": 1.0, "U_Angle": 0.0, "V_Angle": 0.0, "Noise_Amount": 1.0, "Noise_Size": 1.0, "Noise_Levels": 1}

#2 Solid threshold 11:Gradient Ramp

参数实施值
size1.0
phase0.0
amount0.0
Gradient_Type5
Noise_Type0
Levels4.0
Low_Threshold0.0
High_Threshold1.0
Threshold_Smoothing0.0
Source_Map_On1
Source_Map{"connection": "#1 Cellular:Cellular", "handle": 80339}

色标(位置 → 场景RGB):0 → (0.0, 0.0, 0.0);11 → (255.0, 255.0, 255.0);100 → (255.0, 255.0, 255.0)

坐标:{"blur": 1.0, "mapping": 0, "mapChannel": 1, "mappingType": 0, "UVW_Type": 0, "U_Mirror": false, "V_Mirror": false, "U_Tile": true, "V_Tile": true, "showMapOnBack": true, "Noise_On": false, "Noise_Animate": false, "UVTransform": "(matrix3 [1,0,0] [0,1,0] [0,0,1] [0,0,0])", "realWorldScale": false, "realWorldHeight": 1.0, "realWorldWidth": 1.0, "phase": 0.0, "Blur_Offset": 0.0, "w_angle": 0.0, "U_Offset": 0.0, "V_Offset": 0.0, "U_Tiling": 1.0, "V_Tiling": 1.0, "U_Angle": 0.0, "V_Angle": 0.0, "Noise_Amount": 1.0, "Noise_Size": 1.0, "Noise_Levels": 1}

#4 Height envelope:Gradient Ramp

参数实施值
size1.0
phase0.0
amount0.05000000074505806
Gradient_Type4
Noise_Type0
Levels4.0
Low_Threshold0.0
High_Threshold1.0
Threshold_Smoothing0.0
Source_Map_On1

色标(位置 → 场景RGB):0 → (0.0, 0.0, 0.0);9 → (0.0, 0.0, 0.0);58 → (32.0, 32.0, 32.0);93 → (255.0, 255.0, 255.0);98 → (18.0, 18.0, 18.0);100 → (0.0, 0.0, 0.0)

坐标:{"blur": 1.0, "mapping": 0, "mapChannel": 1, "mappingType": 0, "UVW_Type": 0, "U_Mirror": false, "V_Mirror": false, "U_Tile": true, "V_Tile": true, "showMapOnBack": true, "Noise_On": false, "Noise_Animate": false, "UVTransform": "(matrix3 [0,1,0] [-1,0,0] [0,0,1] [1,0,0])", "realWorldScale": false, "realWorldHeight": 1.0, "realWorldWidth": 1.0, "phase": 0.0, "Blur_Offset": 0.0, "w_angle": 90.0, "U_Offset": 0.0, "V_Offset": 0.0, "U_Tiling": 1.0, "V_Tiling": 1.0, "U_Angle": 0.0, "V_Angle": 0.0, "Noise_Amount": 1.0, "Noise_Size": 1.0, "Noise_Levels": 1}

#8 Smoke remap:Gradient Ramp

参数实施值
size1.0
phase0.0
amount0.0
Gradient_Type5
Noise_Type0
Levels4.0
Low_Threshold0.0
High_Threshold1.0
Threshold_Smoothing0.0
Source_Map_On1
Source_Map{"connection": "#6 Smoke:Smoke", "handle": 81258}

色标(位置 → 场景RGB):0 → (0.0, 0.0, 0.0);10 → (11.0, 11.0, 11.0);17 → (58.0, 58.0, 58.0);23 → (255.0, 255.0, 255.0);100 → (255.0, 255.0, 255.0)

坐标:{"blur": 1.0, "mapping": 0, "mapChannel": 1, "mappingType": 0, "UVW_Type": 0, "U_Mirror": false, "V_Mirror": false, "U_Tile": true, "V_Tile": true, "showMapOnBack": true, "Noise_On": false, "Noise_Animate": false, "UVTransform": "(matrix3 [1,0,0] [0,1,0] [0,0,1] [0,0,0])", "realWorldScale": false, "realWorldHeight": 1.0, "realWorldWidth": 1.0, "phase": 0.0, "Blur_Offset": 0.0, "w_angle": 0.0, "U_Offset": 0.0, "V_Offset": 0.0, "U_Tiling": 1.0, "V_Tiling": 1.0, "U_Angle": 0.0, "V_Angle": 0.0, "Noise_Amount": 1.0, "Noise_Size": 1.0, "Noise_Levels": 1}

#1 Cellular:Cellular

参数实施值
cellColor{"scene_rgb_255": [255.0, 255.0, 255.0]}
divColor1{"scene_rgb_255": [127.5, 127.5, 127.5]}
divColor2{"scene_rgb_255": [0.0, 0.0, 0.0]}
cellMapnull
divMap1null
divMap2null
map1Enabledtrue
map2Enabledtrue
map3Enabledtrue
variation0.0
size50.0
spread3.0
lowThresh0.10000000149011612
midThresh0.20000000298023224
highThresh1.0
type0
fractaltrue
iteration3.0
roughness0.0
smooth0.0
adaptivetrue

坐标:{"blur": 1.0, "offset": [0.0, 0.0, 0.0], "angle": [0.0, 0.0, 0.0], "coordType": 0, "mapChannel": 1, "Tiling": [2.0, 0.5, 1.0], "Blur_Offset": 0.0}

03_青色螺旋气流_原生渐变

实际渲染

30帧;原生渐变、Color配色、15→30→70淡出。

  1. 建Radius60.038/Height77.227/64边圆筒并删端盖。
  2. 条纹Ramp:0黑/54黑/95白/100白;U Tile5、W30、Ease In。重复和倾角形成螺旋。
  3. 高度Ramp:0黑/14黑/86白/98黑/100黑;W90;与条纹Multiply裁掉上下端。
  4. 颜色Ramp:0(114,234,255)、41(36,123,255)、75(0,161,111)、100(0,19,255)。用Color模式叠加到条纹。
  5. Color Correction输入色:15帧黑→30白→70黑,经Darken控制透明;手柄用平滑曲线补齐。

补齐与适配

下载实际工程逐项参数 JSON · 回看教学证据

展开实际工程节点数值(打开文件后读回)

这些是工程实施值,包含上方明确标注的补齐设置;不应把它们全部当作老师原值。

CompositeTexturemap:Composite

参数实施值
mapEnabled[true, true]
maskEnabled[true, true]
blendMode[0, 23]
layername["", ""]
dlgOpened[true, true]
opacity[100.0, 100.0]

CompositeTexturemap:Composite

参数实施值
mapEnabled[true, true, true]
maskEnabled[true, true, true]
blendMode[0, 5, 4]
layername["", "", ""]
dlgOpened[true, true, true]
opacity[100.0, 100.0, 100.0]

#14 Fade 15-30-70:Color Correction

参数实施值
color{"scene_rgb_255": [0.0, 0.0, 0.0]}
mapnull
rewireMode0
rewireR0
rewireG1
rewireB2
rewireA3
hueShift0.0
saturation0.0
tint{"scene_rgb_255": [0.0, 0.0, 0.0]}
tintStrength0.0
lightnessMode0
contrast0.0
brightness0.0
exposureMode0
enableRfalse
enableGfalse
enableBfalse
gainRGB100.0
gainR100.0
gainG100.0
gainB100.0
gammaRGB1.0
gammaR1.0
gammaG1.0
gammaB1.0
pivotRGB1.0
pivotR1.0
pivotG1.0
pivotB1.0
liftRGB0.0
liftR0.0
liftG0.0
liftB0.0
printerLights5.0

#9 Spiral:Gradient Ramp

参数实施值
size1.0
phase0.0
amount0.0
Gradient_Type4
Noise_Type0
Levels4.0
Low_Threshold0.0
High_Threshold1.0
Threshold_Smoothing0.0
Source_Map_On1

色标(位置 → 场景RGB):0 → (0.0, 0.0, 0.0);54 → (0.0, 0.0, 0.0);95 → (255.0, 255.0, 255.0);100 → (255.0, 255.0, 255.0)

坐标:{"blur": 1.0, "mapping": 0, "mapChannel": 1, "mappingType": 0, "UVW_Type": 0, "U_Mirror": false, "V_Mirror": false, "U_Tile": true, "V_Tile": true, "showMapOnBack": true, "Noise_On": false, "Noise_Animate": false, "UVTransform": "(matrix3 [4.33013,0.5,0] [-2.5,0.866025,0] [0,0,1] [-0.415064,-0.183013,0])", "realWorldScale": false, "realWorldHeight": 1.0, "realWorldWidth": 0.20000000298023224, "phase": 0.0, "Blur_Offset": 0.0, "w_angle": 30.000001907348633, "U_Offset": 0.0, "V_Offset": 0.0, "U_Tiling": 5.0, "V_Tiling": 1.0, "U_Angle": 0.0, "V_Angle": 0.0, "Noise_Amount": 1.0, "Noise_Size": 1.0, "Noise_Levels": 1}

#12 Cyan blue palette:Gradient Ramp

参数实施值
size1.0
phase0.0
amount0.0
Gradient_Type4
Noise_Type0
Levels4.0
Low_Threshold0.0
High_Threshold1.0
Threshold_Smoothing0.0
Source_Map_On1

色标(位置 → 场景RGB):0 → (114.0, 234.0, 255.0);41 → (36.0, 123.0, 255.0);75 → (0.0, 161.0, 111.0);100 → (0.0, 19.0, 255.0)

坐标:{"blur": 1.0, "mapping": 0, "mapChannel": 1, "mappingType": 0, "UVW_Type": 0, "U_Mirror": false, "V_Mirror": false, "U_Tile": true, "V_Tile": true, "showMapOnBack": true, "Noise_On": false, "Noise_Animate": false, "UVTransform": "(matrix3 [0,1,0] [-1,0,0] [0,0,1] [1,0,0])", "realWorldScale": false, "realWorldHeight": 1.0, "realWorldWidth": 1.0, "phase": 0.0, "Blur_Offset": 0.0, "w_angle": 90.0, "U_Offset": 0.0, "V_Offset": 0.0, "U_Tiling": 1.0, "V_Tiling": 1.0, "U_Angle": 0.0, "V_Angle": 0.0, "Noise_Amount": 1.0, "Noise_Size": 1.0, "Noise_Levels": 1}

#10 Height:Gradient Ramp

参数实施值
size1.0
phase0.0
amount0.0
Gradient_Type4
Noise_Type0
Levels4.0
Low_Threshold0.0
High_Threshold1.0
Threshold_Smoothing0.0
Source_Map_On1

色标(位置 → 场景RGB):0 → (0.0, 0.0, 0.0);14 → (0.0, 0.0, 0.0);86 → (255.0, 255.0, 255.0);98 → (0.0, 0.0, 0.0);100 → (0.0, 0.0, 0.0)

坐标:{"blur": 1.0, "mapping": 0, "mapChannel": 1, "mappingType": 0, "UVW_Type": 0, "U_Mirror": false, "V_Mirror": false, "U_Tile": true, "V_Tile": true, "showMapOnBack": true, "Noise_On": false, "Noise_Animate": false, "UVTransform": "(matrix3 [0,1,0] [-1,0,0] [0,0,1] [1,0,0])", "realWorldScale": false, "realWorldHeight": 1.0, "realWorldWidth": 1.0, "phase": 0.0, "Blur_Offset": 0.0, "w_angle": 90.0, "U_Offset": 0.0, "V_Offset": 0.0, "U_Tiling": 1.0, "V_Tiling": 1.0, "U_Angle": 0.0, "V_Angle": 0.0, "Noise_Amount": 1.0, "Noise_Size": 1.0, "Noise_Levels": 1}

04_Noise与Arnold_Matte实验

实际渲染

Noise、Matte棋盘和Arnold Noise的三个对照模型。

  1. 三个球分别显示传统Noise、Arnold Matte棋盘和Arnold Noise。
  2. Matte.color_shader连接Checker;Matte是平面颜色展示,不依靠灯光高光。
  3. Arnold Noise:Octaves1、Lacunarity1.92、Distortion0、Amplitude1。与传统Noise的坐标尺度比较。
  4. 视频未完成的参数连线实验不伪造结果;此文件侧重节点对照。

补齐与适配

下载实际工程逐项参数 JSON · 回看教学证据

展开实际工程节点数值(打开文件后读回)

这些是工程实施值,包含上方明确标注的补齐设置;不应把它们全部当作老师原值。

#17 Checker:Checker

参数实施值
Soften0.0
color1{"scene_rgb_255": [255.0, 130.0, 25.0]}
color2{"scene_rgb_255": [20.0, 40.0, 180.0]}
map1null
map2null
map1Enabledtrue
map2Enabledtrue

坐标:{"blur": 1.0, "mapping": 0, "mapChannel": 1, "mappingType": 0, "UVW_Type": 0, "U_Mirror": false, "V_Mirror": false, "U_Tile": true, "V_Tile": true, "showMapOnBack": true, "Noise_On": false, "Noise_Animate": false, "UVTransform": "(matrix3 [1,0,0] [0,1,0] [0,0,1] [0,0,0])", "realWorldScale": false, "realWorldHeight": 1.0, "realWorldWidth": 1.0, "phase": 0.0, "Blur_Offset": 0.0, "w_angle": 0.0, "U_Offset": 0.0, "V_Offset": 0.0, "U_Tiling": 1.0, "V_Tiling": 1.0, "U_Angle": 0.0, "V_Angle": 0.0, "Noise_Amount": 1.0, "Noise_Size": 1.0, "Noise_Levels": 1}

#13 Photometric projection Noise:Noise

参数实施值
color1{"scene_rgb_255": [0.0, 0.0, 0.0]}
color2{"scene_rgb_255": [255.0, 255.0, 255.0]}
map1null
map2null
map1Enabledtrue
map2Enabledtrue
size0.20000000298023224
phase0.0
Levels3.0
thresholdLow0.4000000059604645
thresholdHigh0.6000000238418579
type0

坐标:{"blur": 1.0, "offset": [0.0, 0.0, 0.0], "angle": [0.0, 0.0, 0.0], "coordType": 2, "mapChannel": 1, "Tiling": [1.0, 1.0, 1.0], "Blur_Offset": 0.0}

#14 Arnold Noise:Noise

参数实施值
octaves1
distortion0.0
distortion_connectedtrue
distortion_shadernull
lacunarity1.9199999570846558
lacunarity_connectedtrue
lacunarity_shadernull
Amplitude1.0
amplitude_connectedtrue
amplitude_shadernull
scale[1.0, 1.0, 1.0]
scale_connectedtrue
scale_shadernull
offset[0.0, 0.0, 0.0]
offset_connectedtrue
offset_shadernull
coord_space1
pref_namePref
p[0.0, 0.0, 0.0]
P_connectedtrue
P_shadernull
time0.0
time_connectedtrue
time_shadernull
color1{"scene_rgb_255": [0.0, 0.0, 0.0]}
color1_connectedtrue
color1_shadernull
color2{"scene_rgb_255": [255.0, 255.0, 255.0]}
color2_connectedtrue
color2_shadernull
mode0

05_Arnold_Gobo暖色投影

实际渲染

Spot+Gobo+Color Correction;CPU渲染。

  1. Arnold灯选Spot:Radius100、Cone180、Lens0、Penumbra5、Aspect1、Roundness1。
  2. 添加Arnold Light Gobo修改器,模式Replace、Density0、Scale1/1、Periodic。
  3. Slide Map连接Color Correction,再连接Object XYZ Noise(Size120)。
  4. Noise两色场景float为(.019,.001,0)与(1,.612,.177);Color Correction高级Gain500/Gamma.4/Pivot.5。
  5. Gobo把纹理投到承接面;位置、灯光强度沿用值等补齐内容见差异说明。

补齐与适配

下载实际工程逐项参数 JSON · 回看教学证据

展开实际工程节点数值(打开文件后读回)

这些是工程实施值,包含上方明确标注的补齐设置;不应把它们全部当作老师原值。

#25 Warm Noise:Noise

参数实施值
color1{"scene_rgb_255": [4.84499979019165, 0.2549999952316284, 0.0]}
color2{"scene_rgb_255": [255.0, 156.05999755859375, 45.1349983215332]}
map1null
map2null
map1Enabledtrue
map2Enabledtrue
size120.0
phase0.0
Levels3.0
thresholdLow0.0
thresholdHigh1.0
type0

坐标:{"blur": 1.0, "offset": [0.0, 0.0, 0.0], "angle": [0.0, 0.0, 0.0], "coordType": 0, "mapChannel": 1, "Tiling": [1.0, 1.0, 1.0], "Blur_Offset": 0.0}

#26 Gain500 Gamma0.4:Color Correction

参数实施值
color{"scene_rgb_255": [0.0, 0.0, 0.0]}
map{"connection": "#25 Warm Noise:Noise", "handle": 92456}
rewireMode0
rewireR0
rewireG1
rewireB2
rewireA3
hueShift0.0
saturation0.0
tint{"scene_rgb_255": [0.0, 0.0, 0.0]}
tintStrength0.0
lightnessMode1
contrast0.0
brightness0.0
exposureMode0
enableRfalse
enableGfalse
enableBfalse
gainRGB500.0
gainR100.0
gainG100.0
gainB100.0
gammaRGB0.4000000059604645
gammaR1.0
gammaG1.0
gammaB1.0
pivotRGB1.0
pivotR1.0
pivotG1.0
pivotB1.0
liftRGB0.0
liftR0.0
liftG0.0
liftB0.0
printerLights5.0

06_Falloff距离与视角

实际渲染

距离控制发光、视角控制透明;移动Point001观察。

  1. 球体使用Arnold发光材质。创建Point001放到(-100,-60,70)。
  2. Falloff50设Distance Blend、Object=Point001、Near10/Far200;连Emission。距离决定亮区。
  3. Falloff51设Perpendicular/Parallel、Camera Z、白/黑;连Opacity。视角决定轮廓透明。
  4. 移动Point001后渲染比较,避免同时改两个Falloff;曲线未显示部分保留默认。

补齐与适配

下载实际工程逐项参数 JSON · 回看教学证据

展开实际工程节点数值(打开文件后读回)

这些是工程实施值,包含上方明确标注的补齐设置;不应把它们全部当作老师原值。

#50 Distance:Falloff

参数实施值
color1{"scene_rgb_255": [0.0, 0.0, 0.0]}
map1Amount100.0
map1null
map1Ontrue
color2{"scene_rgb_255": [255.0, 255.0, 255.0]}
map2Amount100.0
map2null
map2Ontrue
type4
direction1
node$Point_Helper:Point001 @ [-100.000000,-60.000000,70.000000]
mtlIOROverridetrue
ior1.600000023841858
extrapolateOnfalse
nearDistance10.0
farDistance200.0
Texture_Output{"connection": "MtlBase:Output", "handle": 95168}
MixCurveReferenceTarget:CurveControl

#51 Opacity angle:Falloff

参数实施值
color1{"scene_rgb_255": [255.0, 255.0, 255.0]}
map1Amount100.0
map1null
map1Ontrue
color2{"scene_rgb_255": [0.0, 0.0, 0.0]}
map2Amount100.0
map2null
map2Ontrue
type1
direction0
nodenull
mtlIOROverridetrue
ior1.600000023841858
extrapolateOnfalse
nearDistance0.0
farDistance100.0
Texture_Output{"connection": "MtlBase:Output", "handle": 95190}
MixCurveReferenceTarget:CurveControl

07_紫金能量球

实际渲染

五旗标紫金色谱、亮边与世界坐标纹理分支。

  1. 建GeoSphere Radius150、Segments64。
  2. Falloff53→Mapped Ramp54,再与Noise57(Size63.5,Low.4,High1)Multiply;Cellular55通过Screen叠纹理。
  3. 颜色Ramp59五标:0(4,12,65)、6(59,15,127)、31(248,135,60)、71(255,211,78)、100(255,140,57)。
  4. Falloff60→Ramp61形成金边;Composite62依次Normal/Lighten/Screen,最后接Emission。
  5. Cellular55映射平铺.005为视觉适配;其Size .4仍保留。其它未读齐色标与蓝纹颜色属补齐。

补齐与适配

下载实际工程逐项参数 JSON · 回看教学证据

展开实际工程节点数值(打开文件后读回)

这些是工程实施值,包含上方明确标注的补齐设置;不应把它们全部当作老师原值。

#57 Noise:Noise

参数实施值
color1{"scene_rgb_255": [0.0, 0.0, 0.0]}
color2{"scene_rgb_255": [255.0, 255.0, 255.0]}
map1null
map2null
map1Enabledtrue
map2Enabledtrue
size63.5
phase0.0
Levels3.0
thresholdLow0.4000000059604645
thresholdHigh1.0
type0

坐标:{"blur": 1.0, "offset": [0.0, 0.0, 0.0], "angle": [0.0, 0.0, 0.0], "coordType": 0, "mapChannel": 1, "Tiling": [1.0, 1.0, 1.0], "Blur_Offset": 0.0}

CompositeTexturemap:Composite

参数实施值
mapEnabled[true, true, true]
maskEnabled[true, true, true]
blendMode[0, 8, 9]
layername["", "", ""]
dlgOpened[true, true, true]
opacity[100.0, 100.0, 100.0]

CompositeTexturemap:Composite

参数实施值
mapEnabled[true, true]
maskEnabled[true, true]
blendMode[0, 9]
layername["", ""]
dlgOpened[true, true]
opacity[100.0, 100.0]

CompositeTexturemap:Composite

参数实施值
mapEnabled[true, true]
maskEnabled[true, true]
blendMode[0, 5]
layername["", ""]
dlgOpened[true, true]
opacity[100.0, 100.0]

#59 Purple gold palette:Gradient Ramp

参数实施值
size1.0
phase0.0
amount0.0
Gradient_Type5
Noise_Type0
Levels4.0
Low_Threshold0.0
High_Threshold1.0
Threshold_Smoothing0.0
Source_Map_On1
Source_Map{"connection": "CompositeTexturemap:Composite", "handle": 98625}

色标(位置 → 场景RGB):0 → (4.0, 12.0, 65.0);6 → (59.0, 15.0, 127.0);31 → (248.0, 135.0, 60.0);71 → (255.0, 211.0, 78.0);100 → (255.0, 140.0, 57.0)

坐标:{"blur": 1.0, "mapping": 0, "mapChannel": 1, "mappingType": 0, "UVW_Type": 0, "U_Mirror": false, "V_Mirror": false, "U_Tile": true, "V_Tile": true, "showMapOnBack": true, "Noise_On": false, "Noise_Animate": false, "UVTransform": "(matrix3 [1,0,0] [0,1,0] [0,0,1] [0,0,0])", "realWorldScale": false, "realWorldHeight": 1.0, "realWorldWidth": 1.0, "phase": 0.0, "Blur_Offset": 0.0, "w_angle": 0.0, "U_Offset": 0.0, "V_Offset": 0.0, "U_Tiling": 1.0, "V_Tiling": 1.0, "U_Angle": 0.0, "V_Angle": 0.0, "Noise_Amount": 1.0, "Noise_Size": 1.0, "Noise_Levels": 1}

#54 Structure remap_FILLED:Gradient Ramp

参数实施值
size1.0
phase0.0
amount0.0
Gradient_Type5
Noise_Type0
Levels4.0
Low_Threshold0.0
High_Threshold1.0
Threshold_Smoothing0.0
Source_Map_On1
Source_Map{"connection": "#53 Structure angle_FILLED:Falloff", "handle": 98511}

色标(位置 → 场景RGB):0 → (0.0, 0.0, 0.0);35 → (18.0, 18.0, 18.0);70 → (170.0, 170.0, 170.0);100 → (255.0, 255.0, 255.0)

坐标:{"blur": 1.0, "mapping": 0, "mapChannel": 1, "mappingType": 0, "UVW_Type": 0, "U_Mirror": false, "V_Mirror": false, "U_Tile": true, "V_Tile": true, "showMapOnBack": true, "Noise_On": false, "Noise_Animate": false, "UVTransform": "(matrix3 [1,0,0] [0,1,0] [0,0,1] [0,0,0])", "realWorldScale": false, "realWorldHeight": 1.0, "realWorldWidth": 1.0, "phase": 0.0, "Blur_Offset": 0.0, "w_angle": 0.0, "U_Offset": 0.0, "V_Offset": 0.0, "U_Tiling": 1.0, "V_Tiling": 1.0, "U_Angle": 0.0, "V_Angle": 0.0, "Noise_Amount": 1.0, "Noise_Size": 1.0, "Noise_Levels": 1}

#61 Gold rim_partial_FILLED:Gradient Ramp

参数实施值
size1.0
phase0.0
amount0.0
Gradient_Type5
Noise_Type0
Levels4.0
Low_Threshold0.0
High_Threshold1.0
Threshold_Smoothing0.0
Source_Map_On1
Source_Map{"connection": "#60 Rim angle_FILLED:Falloff", "handle": 99087}

色标(位置 → 场景RGB):0 → (255.0, 205.0, 87.0);12 → (255.0, 205.0, 87.0);25 → (25.0, 14.0, 2.0);40 → (0.0, 0.0, 0.0);100 → (0.0, 0.0, 0.0)

坐标:{"blur": 1.0, "mapping": 0, "mapChannel": 1, "mappingType": 0, "UVW_Type": 0, "U_Mirror": false, "V_Mirror": false, "U_Tile": true, "V_Tile": true, "showMapOnBack": true, "Noise_On": false, "Noise_Animate": false, "UVTransform": "(matrix3 [1,0,0] [0,1,0] [0,0,1] [0,0,0])", "realWorldScale": false, "realWorldHeight": 1.0, "realWorldWidth": 1.0, "phase": 0.0, "Blur_Offset": 0.0, "w_angle": 0.0, "U_Offset": 0.0, "V_Offset": 0.0, "U_Tiling": 1.0, "V_Tiling": 1.0, "U_Angle": 0.0, "V_Angle": 0.0, "Noise_Amount": 1.0, "Noise_Size": 1.0, "Noise_Levels": 1}

#53 Structure angle_FILLED:Falloff

参数实施值
color1{"scene_rgb_255": [0.0, 0.0, 0.0]}
map1Amount100.0
map1null
map1Ontrue
color2{"scene_rgb_255": [255.0, 255.0, 255.0]}
map2Amount100.0
map2null
map2Ontrue
type1
direction0
nodenull
mtlIOROverridetrue
ior1.600000023841858
extrapolateOnfalse
nearDistance0.0
farDistance100.0
Texture_Output{"connection": "MtlBase:Output", "handle": 98505}
MixCurveReferenceTarget:CurveControl

#60 Rim angle_FILLED:Falloff

参数实施值
color1{"scene_rgb_255": [255.0, 255.0, 255.0]}
map1Amount100.0
map1null
map1Ontrue
color2{"scene_rgb_255": [0.0, 0.0, 0.0]}
map2Amount100.0
map2null
map2Ontrue
type1
direction0
nodenull
mtlIOROverridetrue
ior1.600000023841858
extrapolateOnfalse
nearDistance0.0
farDistance100.0
Texture_Output{"connection": "MtlBase:Output", "handle": 99081}
MixCurveReferenceTarget:CurveControl

#55 Cellular_mappingScale_FILLED:Cellular

参数实施值
cellColor{"scene_rgb_255": [255.0, 255.0, 255.0]}
divColor1{"scene_rgb_255": [127.5, 127.5, 127.5]}
divColor2{"scene_rgb_255": [0.0, 0.0, 0.0]}
cellMapnull
divMap1null
divMap2null
map1Enabledtrue
map2Enabledtrue
map3Enabledtrue
variation0.0
size0.4000000059604645
spread3.0
lowThresh0.0
midThresh0.5
highThresh1.0
type1
fractaltrue
iteration3.0
roughness0.0
smooth0.10000000149011612
adaptivetrue

坐标:{"blur": 1.0, "offset": [0.0, 0.0, 0.0], "angle": [0.0, 0.0, 0.0], "coordType": 0, "mapChannel": 1, "Tiling": [0.004999999888241291, 0.004999999888241291, 0.004999999888241291], "Blur_Offset": 0.0}

#63 World blue cellular:Cellular

参数实施值
cellColor{"scene_rgb_255": [0.0, 20.0, 95.0]}
divColor1{"scene_rgb_255": [0.0, 0.0, 8.0]}
divColor2{"scene_rgb_255": [0.0, 0.0, 0.0]}
cellMapnull
divMap1null
divMap2null
map1Enabledtrue
map2Enabledtrue
map3Enabledtrue
variation0.0
size100.0
spread0.8999999761581421
lowThresh0.0
midThresh0.5
highThresh1.0
type0
fractaltrue
iteration2.0
roughness0.0
smooth0.10000000149011612
adaptivetrue

坐标:{"blur": 1.0, "offset": [0.0, 0.0, 0.0], "angle": [0.0, 0.0, 0.0], "coordType": 1, "mapChannel": 1, "Tiling": [1.0, 1.0, 1.0], "Blur_Offset": 0.0}

08_冲击能量团

实际渲染

42帧;黄青发光、四层形状遮罩与补齐消失包络。

  1. 建Sphere Radius40、Segments64。材质Base0、Specular0、Emission1。
  2. 颜色Ramp6 W90,Turbulence Amount.5/Size4/Phase2.3/Levels4,黄到青蓝。
  3. Opacity Composite:Ramp1 Normal、Falloff4 Multiply、Ramp7 Darken、Noise8 Multiply(最后模式补齐)。
  4. Noise8:Tiling3/4/1、Turbulence、Size.3、Low0/High.9、Levels3;60帧Voffset8/Phase-4。Color1场景灰.068。
  5. Ramp7在53帧Voffset-.32。位移、缩放及额外可见度包络为补齐,形成落下、压扁、扩散、消失。

补齐与适配

下载实际工程逐项参数 JSON · 回看教学证据

展开实际工程节点数值(打开文件后读回)

这些是工程实施值,包含上方明确标注的补齐设置;不应把它们全部当作老师原值。

#8 Turbulence:Noise

参数实施值
color1{"scene_rgb_255": [17.34000015258789, 17.34000015258789, 17.34000015258789]}
color2{"scene_rgb_255": [255.0, 255.0, 255.0]}
map1null
map2null
map1Enabledtrue
map2Enabledtrue
size0.30000001192092896
phase0.0
Levels3.0
thresholdLow0.0
thresholdHigh0.8999999761581421
type2

坐标:{"blur": 1.0, "offset": [0.0, 0.0, 0.0], "angle": [0.0, 0.0, 0.0], "coordType": 2, "mapChannel": 1, "Tiling": [3.0, 4.0, 1.0], "Blur_Offset": 0.0}

CompositeTexturemap:Composite

参数实施值
mapEnabled[true, true, true, true, true]
maskEnabled[true, true, true, true, true]
blendMode[0, 5, 4, 5, 5]
layername["", "", "", "", ""]
dlgOpened[true, true, true, true, true]
opacity[100.0, 100.0, 100.0, 100.0, 100.0]

VisibilityEnvelope_FILLED:Color Correction

参数实施值
color{"scene_rgb_255": [0.0, 0.0, 0.0]}
mapnull
rewireMode0
rewireR0
rewireG1
rewireB2
rewireA3
hueShift0.0
saturation0.0
tint{"scene_rgb_255": [0.0, 0.0, 0.0]}
tintStrength0.0
lightnessMode0
contrast0.0
brightness0.0
exposureMode0
enableRfalse
enableGfalse
enableBfalse
gainRGB100.0
gainR100.0
gainG100.0
gainB100.0
gammaRGB1.0
gammaR1.0
gammaG1.0
gammaB1.0
pivotRGB1.0
pivotR1.0
pivotG1.0
pivotB1.0
liftRGB0.0
liftR0.0
liftG0.0
liftB0.0
printerLights5.0

#6 Yellow cyan:Gradient Ramp

参数实施值
size4.0
phase2.299999952316284
amount0.5
Gradient_Type4
Noise_Type2
Levels4.0
Low_Threshold0.0
High_Threshold1.0
Threshold_Smoothing0.0
Source_Map_On1

色标(位置 → 场景RGB):0 → (255.0, 245.0, 0.0);50 → (0.0, 220.0, 255.0);100 → (0.0, 70.0, 255.0)

坐标:{"blur": 1.0, "mapping": 0, "mapChannel": 1, "mappingType": 0, "UVW_Type": 0, "U_Mirror": false, "V_Mirror": false, "U_Tile": true, "V_Tile": true, "showMapOnBack": true, "Noise_On": false, "Noise_Animate": false, "UVTransform": "(matrix3 [0,1,0] [-1,0,0] [0,0,1] [1,0,0])", "realWorldScale": false, "realWorldHeight": 1.0, "realWorldWidth": 1.0, "phase": 0.0, "Blur_Offset": 0.0, "w_angle": 90.0, "U_Offset": 0.0, "V_Offset": 0.0, "U_Tiling": 1.0, "V_Tiling": 1.0, "U_Angle": 0.0, "V_Angle": 0.0, "Noise_Amount": 1.0, "Noise_Size": 1.0, "Noise_Levels": 1}

#1 Shape_FILLED:Gradient Ramp

参数实施值
size1.0
phase0.0
amount0.0
Gradient_Type4
Noise_Type0
Levels4.0
Low_Threshold0.0
High_Threshold1.0
Threshold_Smoothing0.0
Source_Map_On1

色标(位置 → 场景RGB):0 → (0.0, 0.0, 0.0);12 → (255.0, 255.0, 255.0);70 → (255.0, 255.0, 255.0);100 → (0.0, 0.0, 0.0)

坐标:{"blur": 1.0, "mapping": 0, "mapChannel": 1, "mappingType": 0, "UVW_Type": 0, "U_Mirror": false, "V_Mirror": false, "U_Tile": true, "V_Tile": true, "showMapOnBack": true, "Noise_On": false, "Noise_Animate": false, "UVTransform": "(matrix3 [0,1,0] [-1,0,0] [0,0,1] [1,0,0])", "realWorldScale": false, "realWorldHeight": 1.0, "realWorldWidth": 1.0, "phase": 0.0, "Blur_Offset": 0.0, "w_angle": 90.0, "U_Offset": 0.0, "V_Offset": 0.0, "U_Tiling": 1.0, "V_Tiling": 1.0, "U_Angle": 0.0, "V_Angle": 0.0, "Noise_Amount": 1.0, "Noise_Size": 1.0, "Noise_Levels": 1}

#7 Moving gate_FILLED:Gradient Ramp

参数实施值
size1.0
phase0.0
amount0.0
Gradient_Type4
Noise_Type0
Levels4.0
Low_Threshold0.0
High_Threshold1.0
Threshold_Smoothing0.0
Source_Map_On1

色标(位置 → 场景RGB):0 → (0.0, 0.0, 0.0);20 → (0.0, 0.0, 0.0);45 → (255.0, 255.0, 255.0);80 → (255.0, 255.0, 255.0);100 → (0.0, 0.0, 0.0)

坐标:{"blur": 1.0, "mapping": 0, "mapChannel": 1, "mappingType": 0, "UVW_Type": 0, "U_Mirror": false, "V_Mirror": false, "U_Tile": true, "V_Tile": true, "showMapOnBack": true, "Noise_On": false, "Noise_Animate": false, "UVTransform": "(matrix3 [0,1,0] [-1,0,0] [0,0,1] [1,0,0])", "realWorldScale": false, "realWorldHeight": 1.0, "realWorldWidth": 1.0, "phase": 0.0, "Blur_Offset": 0.0, "w_angle": 90.0, "U_Offset": 0.0, "V_Offset": 0.0, "U_Tiling": 1.0, "V_Tiling": 1.0, "U_Angle": 0.0, "V_Angle": 0.0, "Noise_Amount": 1.0, "Noise_Size": 1.0, "Noise_Levels": 1}

#4 Edge_FILLED:Falloff

参数实施值
color1{"scene_rgb_255": [255.0, 255.0, 255.0]}
map1Amount100.0
map1null
map1Ontrue
color2{"scene_rgb_255": [0.0, 0.0, 0.0]}
map2Amount100.0
map2null
map2Ontrue
type1
direction0
nodenull
mtlIOROverridetrue
ior1.600000023841858
extrapolateOnfalse
nearDistance0.0
farDistance100.0
Texture_Output{"connection": "MtlBase:Output", "handle": 102635}
MixCurveReferenceTarget:CurveControl

09_光度学Noise投影

实际渲染

光度学灯Projector Map连接Noise,独立承接面与球。

  1. 创建光度学Free Light,选Spotlight分布并打开Projector Map。
  2. Noise13:显式UV1、Regular、Size.2、Low.4/High.6;连接Projector Map。
  3. 球和地面使用Arnold Standard Surface接受投影。
  4. 灯强度3000、光束80/衰减100及布景为演示补齐,目的是隔离观察Noise投影。

补齐与适配

下载实际工程逐项参数 JSON · 回看教学证据

展开实际工程节点数值(打开文件后读回)

这些是工程实施值,包含上方明确标注的补齐设置;不应把它们全部当作老师原值。

#13 Projection Noise:Noise

参数实施值
color1{"scene_rgb_255": [0.0, 0.0, 0.0]}
color2{"scene_rgb_255": [255.0, 255.0, 255.0]}
map1null
map2null
map1Enabledtrue
map2Enabledtrue
size0.20000000298023224
phase0.0
Levels3.0
thresholdLow0.4000000059604645
thresholdHigh0.6000000238418579
type0

坐标:{"blur": 1.0, "offset": [0.0, 0.0, 0.0], "angle": [0.0, 0.0, 0.0], "coordType": 2, "mapChannel": 1, "Tiling": [1.0, 1.0, 1.0], "Blur_Offset": 0.0}

CPU渲染是本机旧贴图/Gobo兼容选择。原视频帧索引与渲染动画帧不是同一概念;前者用于复习,后者为低分辨率实际工程预览。